/*
 * Cocos2D-SpriteBuilder: http://cocos2d.spritebuilder.com
 *
 * Copyright (c) 2014 Cocos2D Authors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */


#import "CCGL.h"

#import "CCShader.h"

#if __CC_METAL_SUPPORTED_AND_ENABLED
#import <Metal/Metal.h>
#import "CCMetalSupport_Private.h"
#endif


@class CCRenderer;


typedef void (^CCUniformSetter)(
	__unsafe_unretained CCRenderer *renderer,
	__unsafe_unretained NSDictionary *shaderUniforms,
	__unsafe_unretained NSDictionary *globalShaderUniforms
);


@interface CCShader() {
	@public
	GLuint _program;
	NSDictionary *_uniformSetters;
	
	// TODO This should really be split into a separate subclass somehow.
#if __CC_METAL_SUPPORTED_AND_ENABLED
	id<MTLFunction> _vertexFunction, _fragmentFunction;
#endif
}

@end
